Minggu, 13 September 2009

amatmagic

Effect:
Magician can make predictions with the appropriate

Preparation:
Prepare 10 cards that do not have a picture of his / blank (you can also make them using cardboard cut to your liking).
Prepare also 10 empty envelopes.
Then all the envelopes in the berries no from 1 to 10.
and 1 card from 10 cards available, you write the word "GOD"
After the input of all cards but the card into the envelope the words "GOD", you are no entries in the envelope 6.
Then why was the prediction that read "GOD".

Games:
Put all the envelopes on the table.
Then Ask the audience to think of a number, regardless of (eg 13).
Ask him then multiplying by 3 (13x3 = 39)
after that add to 18 (39 +18 = 57)
For the past 3 (57:3 = 19)
After that Reduce the numbers the first time he thought (19-13 = 6)
Surely the result is always 6.

Then tell the audience to open the envelope no 6.
Open your prediction, and the audience will give standing ovation to you.

Meaning the game:
So whatever we choose, all of them will return to the infinite power.
We are trying, god disposes.

Source tricks:
From wiku magic

Effects: You can find out the position of the audience dropped last look at the card we have collated
1. Arrange cards - cards in play (you can use it regardless of the card)


2. See the picture above. Composition of the circular image is the "Cave" where the menjadai areas of our game. While 2 cards right corner that is that we regard as "Door Cave". Now the Cave door that we can put anywhere. With the number of cards at the door of the Cave may be up to us how (in the example above, I use 2 card at the door of the cave).



3. Tell the audience counting whatever steps he starts counting from the mouth of the Cave, for example him to count to 7 steps (from A - G). Click on image to view larger version and clear.

4. Then Ask him counting backwards back again as he steps earlier but this time without passing through the "Door Cave". When calculating the back, tell him to also calculate where he had been stopped in this instance the audience starts counting from the 7 steps A Cave door and stopped at G, when calculated back to back, this G card also has to be calculated again and walked as much as The first step he had (ie 7). From G to mean that the card I. Remember! without the need to go through doors Cave Again (Ignore the door to the Cave).

5. And you can guess where he dropped terakhirrnya view. That is the card I. The secret is there in the number of doors Cave (ie cards 2 A & B). You can count the cards after the card between the door of the Cave Junction Cave itself and here is C card (a card after the card Cave Door) in accordance with the card Cave door. If here the door of the Cave is the card count 2 step 2, if there are 5 cards count yes step 5. So were the next in accordance with the Cave of the door.

6. So you can count the cards C, in this case count towards the turn, means that after the card C is J Card (under the card C). Count the steps because there are 2 cards 2 Door Cave, the pace of J - I. and that's where the audience dropped last look.

Note:
• Any step that computed the audience, if the door remains and it also remained the same result. Try it with 11 or whatever the last step he must also be dropping his views on the cards "I".

• Do not do this trick to the same audience. If you do the same to the audience, then Change the number or position of the Cave Door.

• The key of this game is found only in the number of Door Cave.


One type of flow of the most popular magic is the science of hypnosis. Unfortunately, the art of hypnosis is very difficult trick to learn and take a long time to master it. Therefore, if you want to present a magic show that berunsur hypnosis, you can use the magic tool "Hypnotized Stiff Rope" which you can buy through the online magic shop, http://www.rajasulap.com/


What is called Hypnotized Stiff Rope, and how does it work?




In essence, this string looks like a rope passing ordinary. When you say the words of suggestion, hypnotic movement, or certain media to do hypnosis, this rope can stretch himself and turn into rigid / tense. This trick can also be used for media magic "katalepsi" (changing something into stiff) as practiced by some magician some time ago.

If you are successful hypnosis show, automatically your confidence will increase. Confidence and experience on stage is one important factor to be doing hypnosis in the truest sense. So in my opinion, this tool is very useful tricks for the magician who study the art of hypnosis for the long term or short term. This gimmick also suitable for playing classical magic.



"This trick submitted by Agus Lockheart, participant category Honorable Mentions The Battle of Wikumagic August 2009"

The Power of Owner
Developed from another magician magician, and created by Agus Lockheart

Effect: You can prove the power of the owner / employer

Procedure:
1. Say that an employer has the power of extraordinary to
servants. For example, suppose you have a pet.
Peliharan animals you will follow you, if you are ordering. Well, say
you are now going to prove it.

2. Call for a volunteer up on stage. Give one card pack, send him
check it out and shake it.

3. Tell the volunteer to choose a card, and send him to
sign the front (picture) of the card without showing it
to you.

4. Ask the volunteers to put the card-marked with these hands
to the top.

5. Now your turn, take the card and beat them without changing the card
position of the top card. You can use the method "Riffle Shuffle" or "False
Shuffle "

6. Tell the volunteer that you do not know where to position the card is marked
because your hands are not the owner of the card. And who can
find the card itself is a volunteer who is the owner
from the card.

7. Now you take the middle card, up to where it is important not to
The top card. And katakana to volunteers if this card. And certainly
him he would say no. Repeat this procedure once again



8. And tell me now you will menggambil top card. As you will
take the top card, do the "Double Lift" so that the card is seen by
Volunteers are the second card from the top. And tell the volunteers what
this card.




9. After that, repeat the procedure 7. Say that you are right, and you can not
find the card. It's time to start proving, ind Manipulation With Card
"This trick submitted by Agus Lockheart, participant category Honorable Mention The Battle of Wikumagic August 2009"

Mind Manipulation With Card
Created by Agus Lockheart. And inspired by one of the magic show from Deddy Corbuzier

Effect: You can make the right prediction.

Preparation:



- Prepare two prediction cards. In this example, we use 4 Wajik
and 6 Kinky. Put the card on 4 Wajik 6 Kinky and place the second
the card is accidentally be piled on top.
- Prepare the chair also contains predictions. Prediction can be pasted
on under the seat. In this example, the first chair reading 6 Kinky
and the second seat 4 Wajik

Procedure:
1. Tell the audience that a magician in every game,
they always manipulate the audience's mind to achieve a better effect
perfect in every permainnya.

2. Call two spectators to rise above the stage. And say to them
that you do not know them and there is no engineering. Send them to
sit dikursi containing predictions. And make sure you know where the location of the seat
6 contains predictions curly or 4 diamonds. Examples of this time, if he sat on the chair
6 curly contains predictions, then he was the first volunteer. And if the chair
4 contains predictions of diamonds, then he is the second volunteer.

3. Take some of the top card and certainly not too much. For example 10 cards,
so that makes it easy to hold the cards.

4. When finished, spread the cards without showing the picture-card
card. Spread this



5. Now you face the first volunteers. Say you'll show
the cards you hold. And tell him to remember the top card. Instantaneous
you lift the card, top card geserkan towards the left by using the
so you will look like this

Images appear from your perspective



Images from the viewpoint of the first volunteers


If volunteers confused where the top card, you can show the card
you mean. In this example 6 Kinky

6. Do not be too long in the card shows, tunjukanlah about 2 ~ 3 seconds.
Ask volunteers to write down what he remembers the card in a
disebuah paper and not shown to anyone.

7. Trim the card like a box. Now you face the second volunteer
and say you will show the top card, this way



8. Repeat the procedure to 6. Now tell the volunteer to show
paper containing the card in the memory. And the second would volunteer cards
is not the same.

9. Say "Actually, to manipulate people's minds it is very easy".
Have two volunteers to sit back into place. And say
"Actually I have been manipulating the minds of volunteers to choose
I have the card set. "Open your prediction, by dropping
The second chair for a more dramatic effect

Note: When you perform the procedure to 5 and 7, make sure no one saw
what a card, but volunteers themselves.


Conditions:


1. Contest theme is "The Battle of Prediction". That is, the participants are expected to send the magic tricks that use predictions as a main effect.

2. Medium and tools used in magic tricks are not limited
.

3. Categories magic used is not limited. You can combine these predictions with magic tricks mentalism, mathemagics, close-up magic, magic tabs, and other magic.


4. Tricks sent in text form (Microsoft Word format, attached at Annex / email attachment). But you also should equip it with pictures or video. Please include your brief bio and photo if possible.


5. Please write a trick where you came from. Is the development of another magician, or your own creation (this point will not affect the assessment, just to keep ethics as a magician).

6. One of the participants may submit only one trick.


7. Trick please be sent to your email address wikuowen@yahoo.com, with email subject "The Battle of Wikumagic September", before September 30, 2009.


8. Team blog Wikumagic entitled to publish and have full rights to tricks that have been sent by the participants in any form.



Criteria for assessment:


1. Validity Tricks (Is trick really work or not)


2. Creativity. Includes effects generated, the quality of tricks, and the value of originality.


3. Language Tricks. What is meant by "language tricks" is how easily the reader can understand your tricks. The more easily understood, the better. The language used does not have a standard language, as long as can still be understood by others. This category also includes the quality of images / video that you enclose in your magic tricks.


4. Simplicity. To contest this time, preferably to create a simple trick but easy to play, rather than making a grand trick, but it's hard to do.

5. Theme and Meaning
Tricks are expected not just a "trick", but also meaningful and useful for everyday life.


6. Bonus points (awarded to participants who can enter, interpret and translate the instructions into the trick)
"On 11 September 2001 occurred an event which
shook the world "
Bonus points or plus the value will be given to participants who can combine the predictions + moral values of the incident that occurred on September 11 it.

Gift
- 10 Ebook for the Champion of Magic 1, plus an interview on the blog Wikumagic

- 8 Ebook for Champion of Magic 2

- 5 Ebook for Champion of Magic 3

- Each ebook masng magic 3 for 3 Champion Entertainment-2 Ebook magic for every magic trick that was published on the blog Wikumagic. Prizes for this category still apply even to the best magic card trick contest was over.

Note: Ebook English. Not closed the possibility of winning will increase, more than 10 people.


Sunday, 2009 September 06
Two More Life, Two Side of Life
This trick submitted by Dody Dwi Putra, Winner of the 2009 Battle of Wikumagic

Version 1.0
August 24, 2009

Introduction
This is a simple game that I created about a week ago. Previously, I want a little talk about life today. I took a case from the many cases that happened today. In this present life, we certainly can see the number of beggars in the streets / singers who are still young. They were told by their parents to earn a living, but they should be in the world of education, play and affection of their parents. But they face is the suffering in the streets as begging, cold weather and hot, scolded people, deal with thugs, etc.. Not to mention if they do not make a living / money, they are scolded by their parents and even condemned. Could this be called an old people's mistakes? And there are many other cases that I can not mention. Well times in this game, I show how what is / should we give to children / brothers.

Game Type
Mentalism

Tools & Materials
Main
1. 16 cards where cards bearing 8 O, 8 other cards bearing X
2. Gifts of money 200 thousand, dolls / toys superhero 20 rb (it sponsors the event: P)
3. 2 pieces of paper: 1 plain paper, color paper 1. Plain paper that said that because the assistant to help him, then he should divide the money. Color paper read because you just get a cheap doll, let me just extra money you were given 100 thousand.

Additional
2 Box / cans / empty place marked O and X
Board put into place 16 cards

Number of Players
3 of the audience (eg: A), assistant to the audience (eg: B), child (eg: C)

How to Play
Act 3 of the participants A, B and C. Tell A 100rb to choose money or dolls. Then tell him to choose O or X. Suppose A select X, the money we put in a big box of X and puppets we put in O. Ordinary paper we put in X, we put colored paper in the O. Try he chose 100 rb. The C would not want to choose a doll. Say to the A, he will get the money 100 thousand if and only if he can choose the card with a symbol that he chose. Here magician trying to make sure the A is a doll (hahahaha). Tell A randomize the 16 card. Cards can also be checked by the A. After it passed to the magician. Magician to put 16 cards in random order board is also in the closed position. Performer and audience do not know where some of those symbols. Well then let the A to point one of these cards. Then select a number from 1 to 30 is up. A selected example 17. After that send the A walk anywhere as many as 17 steps. Let him mention every step, eg step 1 up, 1 step left, 1 step right, 1 step down, etc.. Each step is assisted by the B. Things that should not be done is that he stepped over the boundary edge / edge and most can not move diagonally. After he stopped at the last step, open the card. Tell the B capture cards and are shown to the audience. Magician collect the remaining cards in random order. Here the card in accordance with the symbol of what he chose. And he got the money 100 thousand (huuuu audience screams .... Because the magician fail to obtain a puppet). Magician lets the A to take the money and 1 plain paper in it. Hahahaha it turned out and the money divided into assistants. And the C got a doll plus 100 thousand. Magician can show the remaining card to the audience that there is no engineering or hand speed.

Done.

Message
Life's choices. There are difficult, there is a good time. Right or wrong. We must face it and live it. We must provide what is best for our family especially our children. We must always watch out. They need love, not wealth, misery. Therefore, we sometimes need help from others, can take care of myself, learning, trying.

Preview Games

X O X O
O X O X
X O X O
O X O X

Eg

X O X O
O X O X card designated
X O X O
O X O X

Then choose the number 12

Step: left, up, down, down, right, left, left, up, right, down

X O X O
O X O X
X O X O card is the last step
O X O X

Motivation
My motivation to create this trick is that one of our master is the master Deddy Corbuzier tricks ever created a prediction which seems to me extraordinary. So therefore I also want to create a trick to rival it, hehehe.

Game Idea
My game idea is to emerge from this arrangement of numbers 1 to 9. The figures are uniformly arranged. Here's the picture:
1 2 3
4 5 6
7 8 9
This trick of my own creation and not the development of other tricks.

Pros
1. This game is very simple because it only uses O cards and X
2. This game is easy to understand
3. Describes the journey of human life such as good and bad, between right or wrong
4. Describes how a magician to attempt the C to get what should have
5. This game of logic and mathematics menggandalkan.
6. This game is random, from the spectators card randomize, randomize card magician, and step numbers are determined at random by the audience.
7. There is no spectator fee.

Weakness
1. 50:50 opportunities only if the audience does not get the O, then the audience got X.
2. Not thought

The Secret
This game is the secret we really know how to distinguish cards bearing O and X, without seeing the card. For that we can provide a signal without being noticed by the audience. In this case, the author uses O cards ways to make a little thicker than a card X. This card is really like and only a little different. Well here magician precision and accuracy tested. It takes a strong feeling to see the cards. For those who need it can use a small sign. The next secret is these cards then arranged alternately to each other that is XOXO, OXOX second row, third row XOXO, OXOX fourth line. Suppose A select X, he pointed to the card the second row of 2 X Try to figure that he chose the next is even, like 2,4,6, etc. is up. Try to choose a large number between 10 and 20 let the game more exciting. So she moved to any course will have an X card If he chose an odd number, get the B to mention the number 1, and add the numbers of the A (try it is fulfilled). See the picture game.

Notes
This game can be changed the pattern, not only limited to the above pattern.
This game can also be developed in accordance with the creativity of the magician himself.
This story is still ongoing but I can not tell you everything.
Addition Prediction Score Card
This trick submitted by Melky Nayoan, winner of First Division Wikumagic The Battle of 2009

Effect 2:
You are able to predict the sum calculated by looking card and memorize the order of the symbol cards.

Preparation:
2 pieces Calculator, Ballpoint, Paper, Envelopes and Playing card with the following sequence:



Procedure:
1. Call 4 volunteers without engineering
2. Give the deck to a volunteer and then send the corresponding first shuffle.
3. Tell that volunteer to share part of the card 4 to each volunteer with the requirements of each volunteer may only hold one card symbols only.
4. After completion divided into 4 volunteer cards, you say "I'll make sure, whether the distribution of cards is correct according to the symbol", while at the same time you're doing is checking the card and memorize symbols from each volunteer, for example, after being divided into their respective volunteers showed the following:

it should be done as quickly as possible.

5. Have volunteers each shuffle or randomize the order of cards and the card closed.

6. If you are truly a symbol memorization of cards each volunteer, you can get free volunteer or position trade places with the requirements of each volunteer remained a symbol for holding all the cards, for example, after exchanging the order of the following positions:




7. You can just add up the numbers over 6217 + 22,220 = 28,437, to more clearly be seen as below



8. After getting the results you can say "I'll write Predicted sum to a paper card and insert into a sealed envelope".

9. Get volunteers to sort the cards each in the vertical by the symbol. For example the following sequence:



10. Get 2 volunteers to add the numbers in that line card by using the calculator



11. Ask one volunteer to open your prediction on an envelope, would score the same. You can say "Remember! All this from choosing someone to sort the cards, all without engineering".

My comment:
• While this game can be played with 2 effek but I was more interested in the first effek but using 4 volunteers, because people tend to think the game will be a trick predictions. If you want to play you a decisive
• If you have understood and mastered this game, you can specify the number of cards to play, like I can play from 4 to 8 cards in the game but I only use the card 6. (I chose the middle number of 4.5, 6,7,8).

Note:
If the game is on point 6, you forgot to sign the card from the volunteers. You can outsmart said, pointing to each volunteer "Are you .... You .... You .... You .... Are ready ... ... ... ....? Present your card at all the spectators". At the same time you quickly see the emblem card from each volunteer, after which you get shuffled back of the card, but what you do is trick you recall the symbol card from each volunteer but this should be avoided.

Appendix: who inspired me to develop the card magic trick in the
http://akzerikho.wordpress.com/sulap-angka-1-8/


This trick submitted by Melky Nayoan, winner of First Division Wikumagic The Battle of 2009

Super Fast Addition

Effect 1:
You can perform calculations in a vertical sum very quickly by just seeing the order cards / symbols horizontally from volunteers less than 10 seconds.

Preparation: Playing card calculator and the following sequence:



Procedure:
1. Call for a volunteer without engineering
2. Give the deck to send volunteers and volunteer first shuffle the cards
3. Ask volunteers to sort the cards in the vertical according to the card but the symbol of order-free number and at the same time you are reversing your body back (did not see the cards ranked volunteers)
4. After completion of volunteers to sort the cards, send volunteers to change the location of the card without the engineering positions will be sorted but the vertical by the symbol. For example that in the middle can be moved to the left, the right dibagian can be moved to the center and that the left can be moved to the right, free.
5. When finished, it's time you reverse your body and say "I only need less than 10 seconds to remember the cards and make sum quick count", or you can talk about the power of the mind, photographic memory, or mnemonic ability and so as he had done Shandy or Denny Darko on the show The Master then you see the card arrangement such as the vertical arrangement of the card to be as follows:



6. By the time the order memelihat card, you only need to memorize the sequence of symbols (Heart - Shovels - Kinky - Wajik) and then convert to numbers, who memorized Hearts = 2, Shovels = 1, Clubs = 6, Wajik = 7, so as to create the numbers 2167 plus 22,220 permanent formula rate = 24,387. The easy way to summing, the numbers in front of you must have 2 direct mention quickly twenty (2 +2 = 4) four thousand, (1 +2 = 3) three hundred (6 +2 = 8) eighty, (7 +0 = 7) seven.
The conclusion can be seen below this



7. To test the correct sum, give volunteers a calculator and get volunteers to do the sum of which is in line card, the amount must be equal.

My opinion, this game might be more interesting if you use the 4 volunteers, each person holding a symbol of each card

3 comments Links to this post

1089 Prediction
This trick submitted by Melky Nayoan, winner of First Division Wikumagic The Battle of 2009
This game I developed after learning of Magic Tricks on http://akzerikho.wordpress.com/sulap-angka-1-8/ Figures 5

This trick is the development of the magic number 1089 Prediction

PREDIKSI

Effect: Write your prediction on a piece of paper and 10,890 entries in a sealed envelope.

Preparation:
Calculator, 4 sheets of paper, playing cards divided into 4 sections with the following sequence:

Procedure:
1. Call 4 volunteers without engineering
2. For the fourth part of the card to each volunteer and then tell them to shuffle / randomize the cards.
3. You asked each volunteer to take 4 cards, free
4. Have volunteers sorting the card number from the largest number to smallest number and write that number on a paper, for example:



5. Have volunteers subtracting the numbers were in reverse



6. Have volunteers add to the reduction in reverse



7. Ask one volunteer to open your prediction on an envelope, would score the same. You can say "Remember! All of determining someone to choose a card, all without engineering".


The change card ..
I developed this trick from the master action in front cobuzier deddy marissa season when the final duel 2 vs limbad I darko.tapi foxes around 80%, the same Just give me tehkniknya and change the name of the card

Effects: card (queen) which was originally placed on the table to the right, and the card (joker) which was originally placed on the left side of the table, move to the left ... queen and joker to the right.

Preparation.: You need only 1 pack of playing that has Katu 2joker, what's up its brand and better coupled with good communication skills and confidence ..

Step2 him ..

First, arrange your cards with top-pile joker, then the queen (yes do not have a queen, too, the other can), and the third joker and the rest is up ..
So your card deck from the joker, queen, joker and the rest is up.

Second, hold your card piles left your hands, see picture




The next, you tell the audience, "we'll see what the top card from the pile this card" and then you open the top card from the pile the card, BUT you do not actually show the top card but the second card from the top, use your filing card pick fruit and 2 show to the audience, see picture to clarify





Remember, the card clipped thumb and forefinger right hand was drawn 2 cards but looks like 1 card,

Next, you show the card and you show karna second card queen card so visible,




Next close the card you have shown, then place the top card on the table to the right (in this case you actually show queen heaped into two, the lid back and take a joker on the pile on top of the table put the joker on the right)



So now there queennya stacked pile top and the second is the joker of the second (I'll send you right? Prepared fruit joker 2)

Next, tell the audience "now we see the second card from the deck of cards"
Then you do the same thing (take 2 cards that look like 1 card)




This time, the card is a joker visible, and close the card then place the top card on the left side of the table (in this case shows the joker in your second pile, cover again, and put the top card queen left kesebelah
table.




And now endingnya, the audience thinks queen on the right and the left joker, but had moved on, and better ending to the opening section is Katu audience, and enjoy the applause from the audience


This trick submitted by Randy Djr, Styler Close-Up Magician, the winner of First Division Wikumagic The Battle of 2009

3 revolution card

And this trick with the methods / techniques are similar but different effeck,, But maybe sama2 amazing lah .., I give the name of revolution card 3

Effect: you have 3 cards fruits (2 fruits and one joker card at the check may queen (queen exclusively) tp not important, and as shown in 1 a 1 all became kertu joker, but 1 per 1 are shown again all the cards now turned into queen.

Preparation,, only 3 pieces 2 cards and 1 joker queen,,. Tehknik little practice holding the card

First, you show the card to the audience that the card can not be changed just like power ranger,,., Draw a card with a joker position, queen and joker
Then tell the audience "we see the top card" showing the top card but in this case you actually showed the second card as the previous trick, and that you show the card queen,


Close the top card and then asked the audience "where was his queen? 'Audience will say" above "and tell me again." If I move the card that was top to bottom, now where queenya?' Audience would respond "under" and you move the card to be betul2 most diposisi top to bottom (in this case you move the joker down)


Audience think queen is at the bottom position., Told the audience "now we see below" and was under a joker, saying again the audience, "it means the queen is not above reply, certainly in the middle,.'s"

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